![]() For me Workshop ID is more like the ID of the mod, and not ID of the game.Ģ) Steam Workshop is belong to the game server so I believe it should be in the Game Monitor instead of having this in the Main Menu which aready has a lot of items. If you have the knowledge to install mods on other games, and you are willing to help us adding new XML configurations for this module, let us know in this thread.ġ) Workshop ID could be AppID, it's exactly same and AppID is more commonly known. There are only 4 games currently available for Linux, and only a couple for Windows This list is also used to get the installed mods that are shown in the uninstall page. Once the mod files are downloaded a post script is executed to install and configure the files in the game server, and finally it adds the mod (or mods) to a configuration file of the game server, in which the mods are listed, by using the regex and back-reference supplied in the XML configuration. The module has two different ways to get the mods from the workshop, using the Steam API, which downloads them from an URL, or steamcmd. Most of the needed data must be filled in the administration page, except for the mods, which are added from the user page once the game is configured in the admin page. It needs an XML configuration for each game and OS we want to use with this module. The Steam Workshop module is designed to install mods on game servers from the Steam Workshop without any further configuration.
0 Comments
Leave a Reply. |